A downloadable game for Windows

Description



You are trapped in a dungeon with other slimes.  The rules are simple, only one slime can leave.  Time is precious, as there is poison slowly creeping in from all sides of the dungeon.  You must hurry to defeat them all and become the sole survivor, or die a painful death.


The theme for Ludum Dare 41 was to "Combine two incompatable genres".  I choose the Battle Royale genre and the turn-based fighting genres.  In Battle Royale games, you want to be able to move, as the closing circle of whatever is closing in.  The turn-based fighting serves as a deterrent to your movement, forcing you to stop and take actions.


How to play

Movement

You can move using the Up, Down, Left, or Right arrow keys on your keyboard.  Move around the dungeon to avoid the poison as it closes in.

Battle

If you approach an enemy slime, or they approach you, an battle will commence. Slimes battle it out in the most ancient of traditions; Rock, Paper, or Scissors. Best your opponent quickly.  If you take to long to make an attack, they may find you defenseless and attack you openly.  As you are fighting, the poison still creeps into the dungeon


How to win

The last slime standing is the winner.  Ensure all other slimes are defeated, and you will be announced as the winner.

Notes

I'm submitting to jam, but this was a solo endeavor.  The only assetes I was unable to create my own was the music, as usual.  As such, I am removing the **Audio** category for voting.  

Music Credits

**Title Music**
Furious Freak Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

**Game Music**
Exit the Premises Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Install instructions

Download the .zip file, extract it, and run the SlimeBattleRoyale.exe application

Download

Download
SlimeBattleRoyale_LD41.zip 16 MB

Comments

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Great concept. I think what works particularly well is your implementation of the poison mechanic. It's an ever-growing threat, but its rate allowed me to make (or at least feel like I was making) informed decisions about how long to stay in a certain room or where to go, which is preferable to the "get here or die" approach of other games. 

The only thing I'd change is to either make the other slimes faster or slow the player down to increase the chances of being stopped. I made it a point to keep moving rather than linger in one spot or area, but I only ran into two or three over the course of an entire round.